ICDTE 2026 — Track 4
This track explores how digital technologies are reshaping teaching and learning across formal and informal settings. It brings together research on Technology-Enhanced Learning, Flipped Classrooms, and Web Classroom Applications, alongside emerging trends in BYOD, 1:1 Learning, Mobile and Tablet Technologies, and Virtual Reality and 3D Applications. Contributions addressing ICT skills, Digital Literacy, and ICT for Development are welcomed, as are studies on Intelligent Systems and UX design for education.
The track further examines Open Educational Resources, Open Access Education, Knowledge Management, Digital Libraries and Repositories, E-Portfolios, User-Generated Content, and Learning Analytics, fostering dialogue on building accessible, data-informed digital learning ecosystems.